Weekly Log of Game Development Process
Week of September 10, 2024
Initial Setup: Unity environment was set up, and a basic project structure was created.
Character Creation: A basic character model was created.
Scene Naming: Initial scenes were named for organizational purposes.
Week of September 24, 2024
Game Demo: A simple demo of the game was created to test basic mechanics and concepts.
Week of October 4, 2024
Character Movement: Fixed scripting for 2D character movement.
Camera Setup: Camera was added to follow the player.
Background Design: Level 1 background design was completed.
Transition to 3D: Began the transition from 2D to 3D assets and gameplay.
Bug Fixes: Fixed a character movement bug.
Week of October 14, 2024
Camera Adjustments: Camera was fixed to follow the player more smoothly.
Background Alignment: Improved alignment of the background.
Level Design: Completed background design for Level 1.
3D Gameplay: Transitioned to 3D gameplay and assets.
Week of October 21, 2024
Assets and Organization: Added new assets and organized the project files.
Camera Effects: Implemented CameraShakeFX for explosions.
Sound Effects: Added footsteps sound effects.
Explosions: Created a demo for explosions and added single explosion effects.
Week of October 22, 2024
Landmines: Added landmines and ensured they explode on contact.
Boundary Fixes: Added boundaries to restrict player movement.
Depth Improvements: Improved depth perception in the game.
Merging Changes: Successfully merged multiple branches.
Cutscenes: Added cutscene functionality with audio and images.
Week of November 9, 2024
UI Enhancements: Added more UI elements, including screens and buttons.
Assets: Introduced 3D buildings, houses, and terrain.
Scene Creation: Created new scenes and added desert-themed assets.
Animations: Added animation assets for characters and objects.
Week of November 11, 2024
Colliders: Added colliders to prevent characters from walking off the map.
Checkpoints: Introduced checkpoints with visual markers.
UI Buttons: Enhanced UI with more interactive buttons.
Camera Improvements: Added a camera and character holder for better gameplay experience.
Week of November 12, 2024
Mines: Separated mines into different zones.
Audio Integration: Added mine explosion audio and death screams.
Cutscenes: Completed all cutscene code and audio.
Build Settings: Updated build settings for consistency.
Week of November 23, 2024
Checkpoint Design: Designed and refined multiple checkpoints.
Scene Improvements: Added depth to city environments and created 1-14 scenes.
Animations: Added walking animations and sprites for characters.
File Organization: Organized project files and assets for efficiency.
Week of November 25, 2024
Barrier Adjustments: Adjusted barriers for better gameplay flow.
Assets: Added water assets and checkpoint items (e.g., canned food).
Scene Transitions: Improved scene-switching mechanics.
Week of November 26, 2024
Checkpoints: Enhanced checkpoints for better user experience.
Scene Renaming: Renamed scenes for clarity.
Debugging: Fixed bugs related to checkpoint mechanics.
Merging Changes: Resolved merge conflicts and combined code.
Week of November 29, 2024
Game Difficulty: Adjusted difficulty to make the game easier.
Looping Audio: Implemented looping features for background music.
Game Progression: Added an option to skip directly from the game to the ending.
Mines Fix: Debugged issues with mines.
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