Weekly Log of Game Development Process


Week of September 10, 2024

Initial Setup: Unity environment was set up, and a basic project structure was created.

Character Creation: A basic character model was created.

Scene Naming: Initial scenes were named for organizational purposes.

Week of September 24, 2024

Game Demo: A simple demo of the game was created to test basic mechanics and concepts.

Week of October 4, 2024

Character Movement: Fixed scripting for 2D character movement.

Camera Setup: Camera was added to follow the player.

Background Design: Level 1 background design was completed.

Transition to 3D: Began the transition from 2D to 3D assets and gameplay.

Bug Fixes: Fixed a character movement bug.

Week of October 14, 2024

Camera Adjustments: Camera was fixed to follow the player more smoothly.

Background Alignment: Improved alignment of the background.

Level Design: Completed background design for Level 1.

3D Gameplay: Transitioned to 3D gameplay and assets.

Week of October 21, 2024

Assets and Organization: Added new assets and organized the project files.

Camera Effects: Implemented CameraShakeFX for explosions.

Sound Effects: Added footsteps sound effects.

Explosions: Created a demo for explosions and added single explosion effects.

Week of October 22, 2024

Landmines: Added landmines and ensured they explode on contact.

Boundary Fixes: Added boundaries to restrict player movement.

Depth Improvements: Improved depth perception in the game.

Merging Changes: Successfully merged multiple branches.

Cutscenes: Added cutscene functionality with audio and images.

Week of November 9, 2024

UI Enhancements: Added more UI elements, including screens and buttons.

Assets: Introduced 3D buildings, houses, and terrain.

Scene Creation: Created new scenes and added desert-themed assets.

Animations: Added animation assets for characters and objects.

Week of November 11, 2024

Colliders: Added colliders to prevent characters from walking off the map.

Checkpoints: Introduced checkpoints with visual markers.

UI Buttons: Enhanced UI with more interactive buttons.

Camera Improvements: Added a camera and character holder for better gameplay experience.

Week of November 12, 2024

Mines: Separated mines into different zones.

Audio Integration: Added mine explosion audio and death screams.

Cutscenes: Completed all cutscene code and audio.

Build Settings: Updated build settings for consistency.

Week of November 23, 2024

Checkpoint Design: Designed and refined multiple checkpoints.

Scene Improvements: Added depth to city environments and created 1-14 scenes.

Animations: Added walking animations and sprites for characters.

File Organization: Organized project files and assets for efficiency.

Week of November 25, 2024

Barrier Adjustments: Adjusted barriers for better gameplay flow.

Assets: Added water assets and checkpoint items (e.g., canned food).

Scene Transitions: Improved scene-switching mechanics.

Week of November 26, 2024

Checkpoints: Enhanced checkpoints for better user experience.

Scene Renaming: Renamed scenes for clarity.

Debugging: Fixed bugs related to checkpoint mechanics.

Merging Changes: Resolved merge conflicts and combined code.

Week of November 29, 2024

Game Difficulty: Adjusted difficulty to make the game easier.

Looping Audio: Implemented looping features for background music.

Game Progression: Added an option to skip directly from the game to the ending.

Mines Fix: Debugged issues with mines.

Files

WarZoneEscapeWindowsBuild.zip 63 MB
Nov 30, 2024
WarZoneEscapeMacBuild.zip 73 MB
Nov 30, 2024

Get War Zone Escape

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